The Real HALO: XBox Meets C4I to Create the Ultimate Synthetic Battlefield

Posted: 11/29/2010
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In this next segment of our one-off interview with Wayne Phillips, Director of Microsoft Defence Solutions, we talk about what gaming has done for war fighter simulation and training. Specifically, how XBox Meets C4I to Create the Ultimate Synthetic Battlefield. Certainly, if anyone can speak with authority on the matter, it is the company that designed and fielded the XBox and games like HALO. We discuss immersion and synthetic environments which, for the modern solider, can be created through a near virtual reality, wireless platform interface. Wayne also discusses the difficulties of testing products before they are fielded - and explains how Microsoft has found a development cycle that works for them.

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